Foreseener LabsThe Chess Ladder

What actually changes as a chess player climbs the ladder? Not how often they win, but how they think: their precision, the pressure they create, and their killer instinct when the opponent slips.

Time control
Rating band
Players
The three abilities

Across the ladder

How precision, pressure and killer instinct grow with rating

One line per time control, joining bands with 30+ players. Hover a point for the exact number.

Where threats crack

How often the opponent cracked under a serious threat, by phase of the game. Darker = cracked more often.

What kind of game is it?

Mistakes per 5 moves

How many mistakes a player makes for every 5 moves they play in each phase of the game. Darker = more mistakes.

Mistake fingerprint

What the mistakes are made of at each rung — every bar is 100% of that band's mistakes.

Foreseener study angles · 36 ways a game is won and lost

Proof — real positions

Every rule, on a real board

Positions picked automatically from the analysed games, with the exact numbers each rule used. Check any of them with your own engine. ━ move played  ━ engine's best  ━ the threat

What the data says so far

First readings

Foreseener

Now see it in your own games

The same lens on the games you play: the moments that decided them and the mistakes you make most. Plus the world's top tournaments, game by game, live.